I understand the need for balance, which is more difficult with more classes, but you should have more classes than slots in a party. Games like Torchlight 2 and Borderlands 2 are just going with 4-5 classes and calling it a day.
This was a let down.īut worse are games that aren't even worrying about the coat of paint. And a game built on a four person party, that is strictly single player, so balance isn't as much of a concern. It had fighter, rogue, and mage as basic classes, then two coats of paint that were essentially just new moves for the old classes. Dragon's Dogma was a bit of a disappointment in that regard. But that doesn't excuse a simple three class sytem, unless you're Trine, and that's the theme. And for the life of me, I can't think of a fourth archetype that isn't just a variation or hybrid of the three. Games have always based classes on the trinity, the three S's: Strength (fighter), Speed (thief), Skill (mage). A disappointing trend seems to be the cutting down on character classes.